Creating the sound for LIMBO

Over at Audio Media magazine, John Broomhall talks to Martin Stig Andersen about the sound for Playdead’s award-winning LIMBO game:

 

‘There’s a lot of ambiguity in it that chimes with my primary background in acusmatic music where I would extract musical values from something as unlikely as traffic sounds.’

 
Read the full article on the sound for Limbo here.