Our collection of bite-size, audio related stories from around the web.
We delivered music, sound design and voice acting for this presentation from One.com, launching their new Cloud Drive solution.
One.com is a market leading web hosting provider with more than 850.000 customers in 149 countries. The presentation was developed by leading Scandinavian visual effect studio Ghost,
who have also done visuals on movies such as ‘Cowboys and Aliens’, ‘Hellboy 2′, ‘Harry Potter 5′ and many more.
Have a peek to see why you really want to be using a Cloud Drive 
Check out this interesting feature on the voices for the Star Wars Clone Wars game.
(via Bob’s Blog)
Wired has an audio interview up with Peter Cullen, the voice of Optimus Prime – check it out below!
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Also, here’s a special on the voice acting in the 2007 Transformers movie, featuring some of Cullen’s dialogue recording sessions:
The Voicecoaches blog came across this interview with voice actor DJ Tanner, who plays Tony Stark/Iron Man in the new Iron Man: Extremis motion comic.
John Walker over at Rock, Paper, Shotgun has a great feature on voice direction for games:
A few months back for PC Gamer I investigated voice direction by speaking to those who get it right. I spoke to LucasArts’ David Collins, responsible for directing Monkey Island, FunCom’s Ragnar Tørnquist about creating April Ryan and casting The Secret World, and 2K voice director Jack Scalici who is responsible for the enormous voice cast of Mafia II. I also spoke to two of the most respected voice actors. Dominic Armato is the voice of Guybrush Threepwood, and Sarah Hamilton plays April Ryan in the Longest Journey games. Below they discuss the craft, and express their passions and frustrations about voice acting and directing.
Read the excellent feature here.
(via The Voiceover Boblog)
While the majority of our work in Epic Sound is in audio for games, film, television and product sound, we’ve also grown to become one of Denmark’s largest studios for audiobook recordings, with hundreds of titles recorded so far.
One of the questions we often get is: How do you, as an external voice actor, break into audiobook narration?
Well, if you’re an experienced voice actor, put together a reel that shows off your narrating skills and submit it. You can send it to us, and to publishers who specialize in audiobook production. They are usually the ones deciding what voice actor should be working on a given title.
But if you haven’t got a lot of experience in voice acting or narration, what’s the best way of getting started?
I usually recommend that budding audiobook narrators head over to a site called Librivox.org to hone their skills. Librivox is a volunteer project where books that are in the public domain (ie the copyright has expired) are recorded, and anyone can download and listen to the results for free. Everyone can join, and you can record in whatever language you want.
Librivox.org is a great way of getting the hang of narrating, and, ultimately, finding out if audiobook narration is your thing after all. They also have forums to help guide you along the way.
And a great bonus of getting involved with Librivox is that not only do you gain valuable experience in narration, you can also use the best bits of your recordings for that all-important voice-over demo reel.
As for equipment, you’ll of course get the best results by recording in a proper studio with a technician at hand, but if you’re just starting out, you can also get some usable results from setting up a small recording space at home or elsewhere. Peachpit has a fine guide to picking the right tools for podcasting – and many of these suggestions also apply to audiobook recording.
Also check out John Pruden’s guide to getting started with audiobooks – part one of the guide is here, and part two is here.
Oh, and while you’re here, you’re very welcome to pop on over to the demo section and check out some of our audio work – do have a listen!
Defactosound talks to Raison Varner, Audio Lead at Gearbox Software on the sound for Borderlands
• DS: Did the change in Art Style affect the audio approach in any way?
It definitely affected the music direction, but sound design wise, we didn’t change a thing. The general direction we were taking was still very much applicable. More than just the art style, the entire attitude of the game shifted which really changed voice production and music production the most.
Watch the intro for the game below
- and read the full post on the sound for Borderlands here.