THE EPIC SOUND BLOG

Our collection of bite-size, audio related stories from around the web.

Audio interview with Assassin’s Creed composer Lorne Balfe


January 30, 2012

A great interview by Marius Masalar over at Tracksounds with ‘Assassin’s Creed: Revelations’-composer Lorne Balfe. Check it out below, and hop on over to Tracksounds for the full details on the interview:
 

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Marius Masalar talks with composer Lorne Balfe about two of his latest projects: Assassin’s Creed: Revelations and Skylander: Spyros. Balfe also reveals how he got into video game music, the challenges of writing music for popular sequels and what he considers his dream project.
 

CORRECTION: Lorne Balfe composed the exhibition trailer for Assassin’s Creed Brotherhood, which was the third game of the series, not the second as he inadvertently stated.
 
Episode Highlights
 
02:06 — How did you transition from film to video games?
06:27 — How did you come to work on SKYLANDERS
13:13 — Did you feel that you had to be dutiful to the original Spyro?
15:25 — WHYBLT? – Hugo, Twilight for Chamber Orchestra
17:22 — Assassins Creed: Revelations – How did you work with composer Jesper Kyd?
24:14 — What were some of the musical highlights for you from AC: Revelation
27:00 — What sort of reactions have you gotten to your music for AC: Revelation
28:51 — The next Assassins Creed, Sherlock Holmes, Anthems, and Bat Man
33:01 — What is your ideal project?
36:02 — The Ron Howard/ Canon Project
40:10 — Taste, subjectivity, and style

 





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio,music Tags , , , , ,

The Sound and Music of ‘The Girl With The Dragon Tattoo’


January 17, 2012

Another great feature from – this time on the sound for ‘The Girl With The Dragon Tattoo’:
 

In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce.
 
The Girl with the Dragon Tattoo is a 2011 English-language drama/thriller film. It is the second film to be adapted from the Swedish novel of the same name by Stieg Larsson. The first was a 2009 Swedish-language/English dubbed film. The 2011 film was written by Steven Zaillian and directed by David Fincher. Daniel Craig stars as Mikael Blomkvist, and Rooney Mara stars as Lisbeth Salander. In essence, the film follows a man’s mission to find out what has happened to a girl who has been missing for 36 years, and may have been murdered.

 

 






John Williams: From ‘Jaws’ to ‘Star Wars’ to ‘War Horse’ and ‘Tintin’


January 4, 2012

There’s an excellent feature on John Williams over at The Wall Street Journal – do have a look:
 

Mr. Spielberg credits the composer for making him “a better director than I could have ever been without him.” Recalling the blockbuster that made them both household names, he describes the “esoteric” placeholder music he’d selected as a model for the “Jaws” score—and how Mr. Williams forced him to reconsider.
 
“He said, “Steven, it’s not an intellectual film. It’s a pirate movie,” the director says, adding, “John is like a great writer. He rewrites me musically every single time.”
After the success of “Jaws,” Mr. Spielberg nicknamed Mr. Williams “Max,” after Max Steiner, who wrote the first memorable original feature film score (for “King Kong”) and helped establish the orchestral language of the movies.

 
Read the full feature on John Williams here.
 
(via @YvetteJJackson)






Exclusive interview with the Alan Wake audio team


December 26, 2011

Alan Wake was one of the games that impressed me the most in 2010, and now Miguel Isaza has a great interview up with the audio team for the game.


Check out Miguel’s interview here.







  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , , , ,

The role of sound in video games




Aaron Trammel shares his thoughts and observations on how sound and music work in video games, looking at Limbo and other titles.


The soundtrack of Limbo says a lot about the game, which in turn says a lot about our culture.Video games are rarely the object of analysis for sound culture studies, this is fairly counterintuitive considering both their social impact and technological nature.

Should sound studies take a closer look at video games – where would it start?


Read Aarons full post here.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , , ,

The Sound and Music of Mission: Impossible – Ghost Protocol


December 19, 2011

Another excellent sound feature from Michael Coleman – this time on the sound and music for ‘Mission: Impossible – Ghost Protocol’. Check it out:
 

 






Happy Halloween!


October 31, 2011

Happy Halloween from us in Epic Sound :)
 




 





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category Epic Sound Tags , ,

Music, sound design and voices for One.com’s Cloud Drive


October 10, 2011

We delivered music, sound design and voice acting for this presentation from One.com, launching their new Cloud Drive solution.
 
One.com is a market leading web hosting provider with more than 850.000 customers in 149 countries. The presentation was developed by leading Scandinavian visual effect studio Ghost,
who have also done visuals on movies such as ‘Cowboys and Aliens’, ‘Hellboy 2′, ‘Harry Potter 5′ and many more.
 
Have a peek to see why you really want to be using a Cloud Drive :)

 

 






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