THE EPIC SOUND BLOG

Our collection of bite-size, audio related stories from around the web.

Ommmwriter – an aural writing experience


February 7, 2011

Gianpaolo D’Amico over at the Soundesign blog has an interview up with the composer for Ommmwriter and takes a look at how sound is being used to enhance the writing experience and creative process. Check out Ommmwriter in action below:



Read the interview with composer David Ummmo here.






  Posted by Asbjoern Andersen, Epic Sound - Contact

Category music Tags , , , ,

Interview with the voice of Optimus Prime


January 27, 2011

Wired has an audio interview up with Peter Cullen, the voice of Optimus Prime – check it out below!


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Also, here’s a special on the voice acting in the 2007 Transformers movie, featuring some of Cullen’s dialogue recording sessions:






  Posted by Asbjoern Andersen, Epic Sound - Contact

Category voice-over Tags , , , , , ,

Interview with composer David Arnold


January 13, 2011

Film Music Magazine has an interview up with composer David Arnold, talking about his score for the latest Narnia film and composing in general. Well worth checking out!


Taking up the NARNIA scoring sword from Harry Gregson-Williams, Arnold makes a symphonic splash that marks his third collaboration with director Michael Apted after THE WORLD IS NOT ENOUGH and AMAZING GRACE.

And as Aslan the lions leads the returning English youths, Prince Caspian and a host of beloved magical creatures through sometimes stormy waters, Arnold unleashes the kind of old-school fantastical melodies, brooding choruses, nautical swashbuckling and sorely missed sweet magic that’s sure to please the ears of legions of C.S. Lewis fans.

It’s a score that’s also full of that old time thematic religion for lovers of big movie score melody, let alone audiences who appreciate tunes that sweeps their still-young imaginations into new worlds.


Read the full interview with David Arnold here.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category film sound Tags , , , , , ,

Behind the music for ‘The Lord of the Rings’


October 5, 2010

Check out this great feature over at Tracksounds:

Likely the most appreciated, analyzed, and awarded scores of the new millennium has been HOWARD SHORE’S epic, original score for Peter Jackson’s LORD OF THE RINGS TRILOGY.  Years after the some of the most complete soundtrack releases ever, comes the lost awaited book and CD release, THE MUSIC OF THE LORD OF THE RINGS – A Comprehensive Account of Howard Shore’s Scores.  This unique volume was researched, compiled and written by author DOUG ADAMS alongside Howard Shore and his creative team.  The result is an even more detailed look at, not only the music, but it’s evolution.


Tracksounds is proud to bring you this in-depth look “behind the score” of The Lord of the Rings. In this edition:


- SoundCast Interview with author Doug Adams
– Book review by Peter Nickalls
– Rarities CD review by Peter Nickalls
– Select photos from the Signature Session in London.


Hop on over to Tracksounds for the full lowdown






  Posted by Asbjoern Andersen, Epic Sound - Contact

Category film sound Tags , , , , , ,

Video interview with ‘Dragon Age: Origins’ composer Inon Zur


August 30, 2010

Sophia Tong over at the Gamespot Sound Byte blog has a fine video interview up with ‘Dragon Age: Origins’ composer Inon Zur.


From Power Rangers to Digimon, and Fallout 3 to Dragon Age: Origins, award-winning composer Inon Zur has worked on video games, movie trailers, television, anime, and film. With more than 40 video games already under his belt, he is currently working on the music for Fallout: New Vegas as well as several other unannounced projects.






  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , , , , ,

The music and sound design of Starcraft 2


August 17, 2010

Over at the Gamespot Sound Byte blog, Sophia Tong has posted a great interview with Starcraft 2 audio director Russell Brower:


GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game?


RB: Well, we built upon the soundscape that was established in Starcraft, so we do consider the sound for Starcraft II evolutionary rather than revolutionary. So that meant continued use of mechanical sounds. We recorded an endless number of small contraptions. There were large machines; there are sounds made from electronics and synthesizers; and of course with the zerg, there were a lot of fairly gross sounds that came from our various concoctions of flour, water, salt, and goop…and a lot of unmentionable stuff that made our studio a challenge to clean up afterward.


Read the full interview with Starcraft 2 audio director Russell Brower here.


And check out the game trailer below:








Interview with Alan Wake composer Petri Alanko


August 16, 2010

Gaming site G4 features an interesting interview with Alan Wake composer Petri Alanko. I recently had the chance to play Alan Wake and it’s easily one of the most impressive productions I’ve tried this year, both aurally, visually and story-wise.


If you haven’t tried it yet, be sure to take it for a spin! And for a lowdown on the score for this brilliant game, have a peek below:


The Feed: Tell us about what went into composing the score for Alan Wake. Were there inspirations or preconceived ideas you started from or did you let the muse of the game speak to you?


Alanko: Heh, sort of allowing the muse to recite, I’d say. It’s been natural for me to “dive into a picture”, to feel and to dissect things from it, analyzing the minor details in order to build a big picture. I always link a picture to a sound or a theme, melody, atmospheric background etc. I do believe everyone has some of that in them, in different amounts and flavors, there’s nothing extraordinary and it’s just a matter of practicing.


In the beginning we did have a discussion of possible styles, but the end result was a bit different. A lot of the score depended on the raw material, as I felt the long trees needed some scale of distance, length, air, space, and everything around the Bright Falls was more or less surrounded by mountains, bathing in sunlight. That’s an easy view to compose to.


Read the full interview over at G4.


Marius Masalar over at Tracksounds has posted a review of the Alan Wake soundtrack – and if you want to see the trailer for the game, have a look below:



Via Original Sound Version






  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , , , , , ,

Interview with the Super Mario Galaxy 2 Sound Team


August 11, 2010

Original Sound Version has an interview up with the sound team on Super Mario Galaxy 2:


We’ve been very fortunate to sneak some of Mahito Yokota, Koji Kondo, and Ryo Nagamatsu’s time away from their new projects to talk about their work on Super Mario Galaxy 2, which is surely one of the best soundtracks of the year.


We discuss the influence of Yoshi on the game’s score, each composer’s respective contributions, the retooling of music from the original Super Mario Galaxy, and the return of “Gusty Garden” as an anthem for the series. We also talk about some of our favorite tracks from the game, including “Yoster” and “Square Timber.”


Here’s the trailer for the game:



Read the full interview with the sound team here.







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