THE EPIC SOUND BLOG

Our collection of bite-size, audio related stories from around the web.

Foley Explained – With foley artist Micheal MacKinnon


February 15, 2011

Michael MacKinnon gives a fine overview of what foley work entails – have a look below:



(via Designing Sound)


And if you’re looking to create your own foley sounds, don’t forget to check out our very own David Filskov’s excellent Guide To Sound Effects, which provides numerous tips and tricks for rolling your own sounds!






  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound design Tags , , , , , ,

The sound of TRON: Legacy


December 6, 2010

Michael Coleman over at the Soundworks Collection comes up with the goods once again in this great feature on the sound of “TRON: Legacy”

Explore the world of TRON: LEGACY, a high-tech adventure set in a digital world that’s unlike anything ever seen or heard.

In this exclusive sound for film profile we talk with Sound Re-Recording Mixer Gary Rizzo, Supervising Sound Editor Gwen Yates Whittle, and Sound Designer Steve Boeddeker.



Daft Punk has composed the excellent soundtrack for the film, and it’s well worth checking out – hop on over to 7digital to purchase it.






  Posted by Asbjoern Andersen, Epic Sound - Contact

Category film sound,sound design Tags , , ,

What is Foley? – with veteran Foley artist Gary Hecker


November 16, 2010

Gary Hecker explains what goes into being a Foley artist in this great Soundworks Collection feature:



And if you’re looking to create your own Foley sounds, don’t forget to check out our very own David Filskov’s excellent Guide To Sound Effects, which provides numerous tips and tricks for rolling your own sounds!






Sounds for superheroes


October 25, 2010

In this feature on Charles Maynes, Miguel Isaza takes a look at the sound for the Spiderman and The Fantastic Four movies:


The films Spider-Man and Fantastic Four were tour-de-forces of creativity, both visually and sonically. The superhero franchise is really one of the venues for sound design that can be both fun and challenging due to the character flaws and traits of the protagonist, and the usually insanely busy nature of the story and how it takes the heros from the relatively typical, to the extraordinary.


These stories also typically enjoy a “super-sized” villain with all sorts of fantastic schemes to destroy the hero, or heroes..


Read the full feature on superhero sounds right here.







The sound for “Scott Pilgrim vs The World”


October 14, 2010

“Scott Pilgrim vs The World” opens today in Denmark – and lo and behold, The Soundworks Collection has a great feature on the sound for it. Check it out below:


When you meet the girl of your dreams, would you defeat her ex-boyfriends to win her love? The London based sound team behind “Scott Pilgrim vs. the World” share their stories about bringing to life the comic book pages of this alternative universe. Featured in this exclusive SoundWorks Collection Sound for Film Profile is Re-recording Mixer Chris Burdon, Re-recording Mixer Doug Cooper, and Supervising Sound Editor Julian Slater.








The ultimate ressource for sound effect ideas


October 7, 2010

Excuse us while we tout our own horn for a bit :)

Sound designer David Filskov has spent many years compiling tips, tricks and ideas for creating your own sound effects – and the end result is The Guide to Sound Effects.


It contains a myriad of ideas for creating sounds ranging from bat shrieks to sliding tentacles – and, as far as I’m aware, this is the biggest collection of sound effects ideas freely available anywhere online.


Haven’t checked it out yet? Be sure to hop on over to the sound effects guide right here!




Oh, and if you have any tips to share, be sure to let us know.








The music and sound design of Starcraft 2


August 17, 2010

Over at the Gamespot Sound Byte blog, Sophia Tong has posted a great interview with Starcraft 2 audio director Russell Brower:


GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game?


RB: Well, we built upon the soundscape that was established in Starcraft, so we do consider the sound for Starcraft II evolutionary rather than revolutionary. So that meant continued use of mechanical sounds. We recorded an endless number of small contraptions. There were large machines; there are sounds made from electronics and synthesizers; and of course with the zerg, there were a lot of fairly gross sounds that came from our various concoctions of flour, water, salt, and goop…and a lot of unmentionable stuff that made our studio a challenge to clean up afterward.


Read the full interview with Starcraft 2 audio director Russell Brower here.


And check out the game trailer below:








Creating classic video game sound effects


July 26, 2010

Sound designer Jim Stout takes a look at how to create classic video game sounds:

 

 

For more on Jim Stout, check out this post over at Designing Sound.

 

And if you’re interested in creating your own sound effects, be sure to check out our very own David Filskov’s excellent Guide to Sound Effects.
 





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio,sound design Tags , ,

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