THE EPIC SOUND BLOG

Our collection of bite-size, audio related stories from around the web.

The music and sound design of Starcraft 2


August 17, 2010

Over at the Gamespot Sound Byte blog, Sophia Tong has posted a great interview with Starcraft 2 audio director Russell Brower:


GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game?


RB: Well, we built upon the soundscape that was established in Starcraft, so we do consider the sound for Starcraft II evolutionary rather than revolutionary. So that meant continued use of mechanical sounds. We recorded an endless number of small contraptions. There were large machines; there are sounds made from electronics and synthesizers; and of course with the zerg, there were a lot of fairly gross sounds that came from our various concoctions of flour, water, salt, and goop…and a lot of unmentionable stuff that made our studio a challenge to clean up afterward.


Read the full interview with Starcraft 2 audio director Russell Brower here.


And check out the game trailer below:






Creating classic video game sound effects


July 26, 2010

Sound designer Jim Stout takes a look at how to create classic video game sounds:



For more on Jim Stout, check out this post over at Designing Sound.



  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio,sound design Tags , ,

The Sonic Body


May 31, 2010

Hugo Verweij over at Everyday Listening takes a look at an interesting sound installation – The Sonic Body:


Have you ever wondered what your body sounds like, from the inside? I have, and I actually recorded some bowel sounds once using a stethoscope I borrowed from a doctor friend. The Sonic Body is an interactive installation which allows visitors to experience what the human body sounds like.


Here’s a video from the installation – and check out Hugo’s full post on The Sonic Body here.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound design Tags , ,

Creating Social Sound Design


May 24, 2010

Check out this interview with sound designer Andrew Spitz, creator of the excellent Social Sound Design resource:


I created Social Sound Design (SSD) to bring together the various disciplines of sounds. Many of the online sound communities are focused on one discipline or topic. However, now sound designers often participate in more than one discipline; this means they have to oscillate between many forums to find all the information to satisfy the needs of a project.

In order to consolidate the flow of knowledge, I created Social Sound Design. I wanted to create a forum for sound designers — from all disciplines — to come together, ask questions, and get answers. I would like to see SSD grow into a community-driven space for sound designers to share knowledge and help flatten the steep learning curve of all disciplines of sound design.



Read the full interview over at the Sounddesign blog – and to see what Social Sound Design is all about, visit the site here.



  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound design Tags , ,

The sound of prepared turntables


May 11, 2010

Stephen Cornford has made a novel sound installation, featuring a selection of prepared turntables:



(via Everyday Listening)



  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound design Tags , , ,

That Light Saber Sound


April 29, 2010

The Skywalker Sound Blog has a feature on the legendary Light Saber sound:


The Lightsaber sound. What more can be said about one of the most iconic sounds in one of the most iconic sagas in film history? Rather than retread what has already been discussed about these futuristic swords of light, this month’s blog entry is a convenient roundup of resources available on the web about how this sound was created, and how you can make similar sounds using easily available and inexpensive gear.


Hop on over to the site for the full lowdown on this classic sound.


Also, sound designer Darren Blondin has launched a very thorough investigation into how to make those sabers hum – have a peek as well.



  Posted by Asbjoern Andersen, Epic Sound - Contact

Category recording,sound design Tags , , ,

A classical music piece from a thousand phones


April 21, 2010

A classical music piece reconstructed with a 1000 phones:

.. and how it was made:

Part 1:

Part 2:

(via @mashable)



  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound design Tags ,

Classic Arcade sounds


April 13, 2010

Andy Hofle over at Arcade Ambience has spent what must surely be countless hours recreating the sound and ambience of the arcade halls of the 80′s and early 90′s – and he’s done a very good job of it.


Hear some tiny snippets below


The 1981 Arcade Ambience track (30 second excerpt)


The 1983 Arcade Ambience track (30 second excerpt)


The 1986 Arcade Ambiencetrack (30 second excerpt)


Hop on over to the Arcade Ambience Project site for full-length versions of the tracks above.



  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound design Tags , , ,

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