Have a peek at this interesting video on the sound of ‘The Elder Scrolls V: Skyrim’, an eagerly-awaited upcoming game from Bethesda:
You can see the official in-game trailer for the game here:
Have a peek at this interesting video on the sound of ‘The Elder Scrolls V: Skyrim’, an eagerly-awaited upcoming game from Bethesda:
You can see the official in-game trailer for the game here:
Here’s Sophia Tong’s interview with DICE audio director Stefan Strandberg:
GS: What kind of research needs to be done before approaching a big project like Battlefield?
SS: I believe we, as in the sound team at DICE, are quite scientific in the initial stages of the production of a game. We listen and we analyze, and I have said this before, but I really believe in keeping identities from the real world. And we are very careful and aware when breaking those rules. The rules of real-world sounds. Especially in the case of a game that portrays something real. Real hardware, real worlds, real people. Personally, I like to exaggerate things, but it is not always needed since the real world provides so many layers of legibility and recognizable sounds. Once you start manipulating what we as humans know to be true in sounds, you cater to a second layer that only exists within your “made-up universe.” And it is much trickier to stay true to that “new reality” once you’ve established it. We always try [to] create a consistent audio world when we go about making a Battlefield game.
Read the full interview with Battlefield 3 audio director Stefan Strandberg here.
With the release of Battlefield 3 only days away now, Youtube user Freddie Wong has released this awesome fan-made, live-action Battlefield 4 (!) trailer. I think he and his team really nailed the FPS look and sound in this one – check it out:
Oh, and in case you’re wondering what Battlefield 3 looks like, you can see the launch trailer below – certainly not too shabby either!
(via @soundrolling)
Over at GameSpot, Sophia Tong has a great interview up with veteran game composer Chris Huelsbeck:
Hop on over to the GameSpot page for a selection of Chris’ music.
Chris Huelsbeck has been composing for ages – check out his now-classic theme for Turrican 2 for the Commodore Amiga below:
There’s a new feature up on The SoundWorks Collection, this time on the sound and music of Angry Birds:
Over at the #AltDevBlogADay blog, Michael Taylor describes his experiences with creating audio for mobile games:
In the last year, I have created audio and music on around 8 unique titles for various iOS / mobile hobbyist developers. In that time, I have honed and refined my audio creation delivery to keep file sizes small through a great deal of trial and error. And now, I will share my processes with you, dear reader, in the hope that they are of some use to you.
Read Michael’s full post on creating audio for mobile games here.
Over at Audio Media magazine, John Broomhall talks to Martin Stig Andersen about the sound for Playdead’s award-winning LIMBO game:
‘There’s a lot of ambiguity in it that chimes with my primary background in acusmatic music where I would extract musical values from something as unlikely as traffic sounds.’
Read the full article on the sound for Limbo here.
You are currently browsing the archives for the game audio category.
Click here to go back.