THE EPIC SOUND BLOG

Our collection of bite-size, audio related stories from around the web.

Audio interview with Assassin’s Creed composer Lorne Balfe


January 30, 2012

A great interview by Marius Masalar over at Tracksounds with ‘Assassin’s Creed: Revelations’-composer Lorne Balfe. Check it out below, and hop on over to Tracksounds for the full details on the interview:
 

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Marius Masalar talks with composer Lorne Balfe about two of his latest projects: Assassin’s Creed: Revelations and Skylander: Spyros. Balfe also reveals how he got into video game music, the challenges of writing music for popular sequels and what he considers his dream project.
 

CORRECTION: Lorne Balfe composed the exhibition trailer for Assassin’s Creed Brotherhood, which was the third game of the series, not the second as he inadvertently stated.
 
Episode Highlights
 
02:06 — How did you transition from film to video games?
06:27 — How did you come to work on SKYLANDERS
13:13 — Did you feel that you had to be dutiful to the original Spyro?
15:25 — WHYBLT? – Hugo, Twilight for Chamber Orchestra
17:22 — Assassins Creed: Revelations – How did you work with composer Jesper Kyd?
24:14 — What were some of the musical highlights for you from AC: Revelation
27:00 — What sort of reactions have you gotten to your music for AC: Revelation
28:51 — The next Assassins Creed, Sherlock Holmes, Anthems, and Bat Man
33:01 — What is your ideal project?
36:02 — The Ron Howard/ Canon Project
40:10 — Taste, subjectivity, and style

 





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio,music Tags , , , , ,

Gamespot’s Favorite 2011 Game Soundtracks


January 12, 2012

Over at the Sound Byte blog on Gamespot, they’ve picked their favorite game soundtracks of 2011. Hear their selection below:
 



 





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags ,

Exclusive interview with the Alan Wake audio team


December 26, 2011

Alan Wake was one of the games that impressed me the most in 2010, and now Miguel Isaza has a great interview up with the audio team for the game.


Check out Miguel’s interview here.







  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , , , ,

The role of sound in video games




Aaron Trammel shares his thoughts and observations on how sound and music work in video games, looking at Limbo and other titles.


The soundtrack of Limbo says a lot about the game, which in turn says a lot about our culture.Video games are rarely the object of analysis for sound culture studies, this is fairly counterintuitive considering both their social impact and technological nature.

Should sound studies take a closer look at video games – where would it start?


Read Aarons full post here.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , , ,

Behind the scenes with Bioware’s audio team


November 30, 2011

Join Head of Sound Design for Visual Media Shane Rees for an exclusive inside look at BioWare’s Edmonton campus, and interviews with the many Vancouver Film School grads on the Dragon Age and Mass Effect sound teams.

 






Uncharted 3: The Soundtrack of Nathan Drake


November 28, 2011

IGN has a fine interview up with Uncharted 3 composer Greg Edmonson:

 

Before the release of the original Uncharted, composer Greg Edmonson was probably best known for his work on Joss Whedon’s cult-hit TV series Firefly. Steadily working in movies and television for many years, Edmonson decided to shake things up in 2007 when he agreed to compose the music for Uncharted: Drake’s Fortune, offering the composer a unique perspective into the world of music and gaming.

Since then, he’s composed two more scores for the Naughty Dog franchise, including the series’ latest installment, Uncharted 3: Drake’s Deception.

 

In this exclusive IGN interview, Edmonson discusses his experience working on Uncharted 3, as well as his thoughts on music in video games, composing for the individual player and the video game industry at large.

 

Check out a trailer for the game below, and read the full interview here.
 

 





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , ,

Creating the voices for Bioshock Infinite


November 14, 2011






Interview with ‘Lord of the Rings: War in the North’ composer Inon Zur


November 9, 2011

Tracksounds has an audio interview up with composer Inon Zur on his work on Lord of the Rings: War in the North:
 

Composer Inon Zur, a devoted Tolkien and Lord of the Rings fan talks about his latest composing project: Snowblind’s LORD OF THE RINGS: WAR IN THE NORTH. He talks about how appreciates the differing challenges that such games provide, the experience of conducting 3 live performances of his music at E3 this year, and more!
 
Episode Highlights
 
00:52 — Welcome and Intro: Inon Zur
02:35 — How were you feeling the day of the game and score release?
04:38 — conducting the live performances at E3
07:26 — What was your connection to The Lord of the Rings prior to this project?
09:33 — How did you come on to this project?
11:34 — Walking the line of making the music your own but connecting it to Shore
15:09 — Starting from scratch or buidling onto an existing musical world.
19:12 — Concluding thoughts

 

Hear the interview here.
 






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