THE EPIC SOUND BLOG

Our collection of bite-size, audio related stories from around the web.

A classical music piece from a thousand phones


April 21, 2010

A classical music piece reconstructed with a 1000 phones:

.. and how it was made:

Part 1:

Part 2:

(via @mashable)





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound design Tags ,

Audio scare tactics – Dead Space Extraction


April 20, 2010

Original Sound Version has an interesting interview with Don Veca, the Audio Lead on Dead Space Extraction for the Nintendo Wii.


Veca: One of the main differences for audio in the rail-shooter genre is that things are much more deterministic. We had to have a far more generalized approach for the original Dead Space game, because the audio had to adapt more to the decisions the player made while traversing through the game. On the other hand, the rail-shooter design is much more linear. This means we as developers usually know what’s going to happen at any time, including the exact timing of a lot of things, so we were definitely able to advantage of this sonically. The new design allowed us to approach the sound design a little more like we would for a linear movie.


Read the full interview on the Dead Space audio here.


Also, here’s a general feature on the game:







  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , , , , ,

Above Skywalker Ranch


April 19, 2010

Filmmaker Philip Bloom has made yet another stunning film at Skywalker Ranch – this time seeing things a bit from above.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category niceties Tags , , ,

5 tools for song identification


April 16, 2010

Mashable takes a look at five tools that can help you identify that song you’ve had stuck in your head for weeks.


Getting a tune stuck in your head and not being able to identify it, or hearing the best song ever and not knowing who it is by, are two of the most annoying things that plague human kind. To help you out of such musical dilemmas, we’ve pulled together a handy list of resources that can help you out, and all for gratis.


Read the full post here.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category music Tags , ,

Audio data compression explained


April 15, 2010

Electronic Musician takes a look at how audio data compression works in this comprehensive feature:


Audio- (as well as video-) data reduction, also known as data compression, is one of the most important media technologies to come along in recent years. Many capabilities that you take for granted — streaming audio, fast music downloads, and DVD surround sound, to name a few — simply would not exist without the ability to reduce audio data to a fraction of its size while retaining most of its fidelity.


But many people have only a vague idea of how those key technologies operate. Other articles in EM have covered the how-tos of compression in various formats. This one examines the principles that underlie audio-data compression in order to help you get the most from the technology. When you know what’s under the hood, you’re in a better position to understand when using audio-data reduction is appropriate, what the impact will be on fidelity, and how to select the right data-reduction scheme for the application.


Read the full feature on audio data compression here.






  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound research Tags , ,

Backstage with the audio for Guitar Hero 5


April 14, 2010

Gamasutra has posted an interesting behind-the-scenes on the audio for Guitar Hero 5:

While music from artists as diverse as Megadeth to Stevie Wonder and Muse immediately grab your attention when you talk about audio in a game like Guitar Hero, they are just a component of what makes the game fun to play.


There’s a lot going on behind the scenes to help really put people up on that stage and to make sure it’s fun, even as players clang a few notes. In this article I’ll look at some of the things we did in the audio and how we did our part to take Guitar Hero up a notch.


Hop on over here to read the full feature on the Guitar Hero 5 sound.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category game audio Tags , , ,

Classic Arcade sounds


April 13, 2010

Andy Hofle over at Arcade Ambience has spent what must surely be countless hours recreating the sound and ambience of the arcade halls of the 80′s and early 90′s – and he’s done a very good job of it.


Hear some tiny snippets below


Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.


Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.


Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.


Hop on over to the Arcade Ambience Project site for full-length versions of the tracks above.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category sound design Tags , , ,

Last chance to get a free audiobook in Danish


April 12, 2010

Denmark’s Radio has made the audiobook ‘Panserhjerte’ by award-winning author Jo Nesboe available for free for a limited time – and today marks the final day of this special offer.


The audiobook is in Danish and was narrated by voice-actor Bent Otto Hansen in the Epic Sound studio.



So if you’re up for an engaging crime-story, stop by this link to podcast or download the book for free.





  Posted by Asbjoern Andersen, Epic Sound - Contact

Category voice-over Tags , ,

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